Module: mixins/signalable

Add the ability to fire signals on your objects. Signals are events, but hard coded into the object
and don't rely on strings like other events and eventables

Source:

Requires

Classes

Signal

Type Definitions


SignalOptions

Properties:
Name Type Argument Description
memorize boolean <optional>

If Signal should keep record of previously dispatched parameters and automatically execute listener. Defaults to false

params array <optional>

Default parameters passed to listener during Signal.raise/Signal.fire/Signal.trigger and SignalBinding.execute. (curried parameters). Defaults to null

context object <optional>

When provided the signal will be raised in the context of this object. Defaults to this - the signal host

Source:
Example
signals:{
     opened: null,
     twisted: { memorize:true },
     applied: { memorize: false, params:[one, two] }
 }

 // Setting the context initially can be a hassle, so this also supports a function that returns a hash

 signals: function(){
     return {
     opened: null,
     twisted: { memorize:true },
     applied: { memorize: false, params:[one, two] },
     reversed: {context: someOtherRuntimeObject}
     };
 }